AR MARKET

AR Market is an innovative startup based in Rome, Italy. Founded in June 2018, AR Market operates in the Augmented and Virtual Reality market globally and across multiple sectors.
Our mission is to bring AR/VR technology to people turning a great tool into true innovation and business applications. We envision a new world empowered by AR/VR and we offer personalized content and solutions to any size business, brands, industry and retailers to increase productivity, quality, user experience and customer retention.
AR Market solutions for B2B:
- AR MARKET APP with in App personalized windows.
- Multiple experiences in AR for marketing, retailing, tourism, events.
- VR Situational Training with our products or customized.
- On demand White Labels & Web AR.
AR Market EDUTECH solutions for B2C:
Our goal in Education is to create a new learning environment leveraging AR/VR empowered by gamification: we want to use the digital technology to empower the existing, without substituting in any way the traditional books and games. Instead, we want to involve young people in learning and reading by adding the power of interaction that only AR/VR with unlimited possibility can do, combining fun, engagement, gaming, images, turning it into passion.
- We are Publisher with our own Educational products for young generations empowered by AR (ie: coloring books, fairy tales, comics, books and board games) or by augmenting the work of indie artists.
- For kids and teens, we have developed a dedicated App “AR Market Junior”, where all content and experiences are specifically designed and safe for them.

We can count on a Management Team, highly committed to achieve results, with different backgrounds and solid experiences in Marketing, Graphic Design, 3D Modeling, Web Design, AR Development, Sales, Finance.

In 2019, we were granted two awards: 1) the “Seal of Excellence” from Horizon 2020 for “Educational kits in AR” as a recognition of the value of the project presented and the quality of our team; 2) the Special Prize Ernst & Young in the context of "Premio Marzotto".

Year of establishment:

2018

Number of employees:

FROM 3 TO 9 EMPLOYEES

Annual turnover:

Under 250.000 Euro

Reference year of turnover:

2022

Export turnover:

0

Activities:

Intermediation service activities for non-specialised retail sale

Computer programming activities


This video shows few demo examples of AR experiences that our company create and develop for business and users, enjoyable through our Apps AR Market and AR Market Junior.


Interactive Children's books in Augmented & Virtual reality: created by AR Market as a Publisher


VR DEMO - TRAINING


VR DEMO CUSTOMER CARE


AR DEMO - TUTORIAL FIRE ESTINGUISHER

CORPORATE - GENERAL OVERVIEW

AR MARKET - B2B SOLUTIONS

AR MARKET EDTECH & TRAINING SOLUTIONS

Company:

AR MARKET SRL

Address:

VIALE DI VAL FIORITA 86

City:

ROMA (RM)

Zip Code:

00144

Social media:

No business proposals uploaded

The case of the missing Cleopatra is an interactive book in Augmented Reality (AR) with some immersive experiences in Virtual Reality (VR), produced in collaboration between AR MARKET e MUSEMIO for children aged 7+. The book is in English to learn the language while having fun! You can buy it on www.arealitymarket.com or Amazon. Children can read the story and, by framing the pages with AR Market free App, they can see the characters, their drawings and the Egyptian map coming alive, as well as playing with clues to free Cleopatra! Fun guaranteed! Parents can take pictures of the best moments of fun and learning with their kids, giving a touch of magic to the time spent together! Also, with MUSEMIO free App and by wearing the provided headset*, children can immerse themselves and explore the pyramids and the ancient Egypt as little explorers! This is a new, exciting and educative way to live a story, combining tradition and innovation, stimulating children’s imagination and creativity. Easy to use, stimulating and engaging!



The World of Animals is an interactive coloring book in Augmented Reality for children aged 3+. The books are available with texts in English and Italian, however all the AR content are multilingual (Ita,Eng,Fra,Spa,Ger). With this book, kids can color, see the animals coming alive just the way they colored them, learn many curiosities and play fun games! Travel around the world is another interactive coloring book of our collection in Augmented Reality, for children aged 5+. With this book, kids can color, travel with imagination and learn by discovering 3D models of monuments. Coloring has never been so fun and educative. Easy to use, stimulating and engaging! All is needed is the book and our free AR Market Junior App on a smartphone or tablet.



A breathtaking book to experience the magic of fairy tales in Augmented Reality! Fairy Tale The three little pigs is an interactive story for children aged 3+. The books are available with texts in English and Italian, however all the AR content are multilingual (Ita,Eng,Fra,Spa,Ger). All is needed is the book and our free App AR Market Junior on a smartphone or tablet. Framing the pages with our App, children can read and listen to the story in multilingual, see the characters coming alive, interact with them, color, play and have fun. This is a new, exciting and educative way for kids to live a fairy tale, adding some magic to the time spent with parents! Easy to use, stimulating and engaging!



For B2B, we offer AR content through our main product, the AR Market App, as well as personalized white labels or webAR. AR Market App is a mobile solution enabling users to experience the power of AR in every aspect of life. In our App any business owner, brand, industry or retailer has his own personalized page and we create AR content to engage their clients, helping them to drive awareness, engagement, customer retention and finally increasing revenues and ROI. The AR content in-App is structured by Categories: Business, Paperlife, Shopping, Food & Nightlife, Entertainment, Culture. For B2C, targeted to kids and teens, we have developed a dedicated App called “AR Market Junior”, where all content and experiences are specifically designed and safe for them. Our goal in Education is to create a new learning environment leveraging AR empowered by gamification: we want to use the AR technology to empower the existing, without substituting in any way the traditional books and games, adding the power of interaction that only AR/VR technology can offer. Our Apps are completely free for end users. For B2B, businesses pay a subscription fee (Euro199,00) to enter our App and extra costs depending on the AR content to be developed.